透過遊戲化教學改善學習策略中動機與投入(英文稿)
Improving motivation and engagement of learning strategies through the employment of gamification
張瑋倫
Wei-Lun Chang
Doi:10.6925/SCJ.202309_19(3).0003
Wei-Lun Chang
Doi:10.6925/SCJ.202309_19(3).0003
所屬期刊: |
第19卷第3期 主編:國立彰化師範大學教育研究所教授 龔心怡 |
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系統編號: | vol074_03 |
主題: | 課程與教學 |
出版年份: | 2023 |
作者: | 張瑋倫 |
作者(英文): | Wei-Lun Chang |
論文名稱: | 透過遊戲化教學改善學習策略中動機與投入(英文稿) |
論文名稱(英文): | Improving motivation and engagement of learning strategies through the employment of gamification |
共同作者: | |
最高學歷: | |
校院名稱: | |
系所名稱: | |
語文別: | 英文 |
論文頁數: | 26 |
中文關鍵字: | 遊戲化策略;遊戲學習;動機;投入 |
英文關鍵字: | Gamification strategy; game-based learning; motivation; engagement |
服務單位: | 國立臺北大學企業管理學系副教授 |
稿件字數: | 7000 |
作者專長: | |
投稿日期: | 2023/10/30 |
論文下載: | |
摘要(中文): | 遊戲化應用於教育領域中已逐漸成為受歡迎的策略,本研究設計遊戲化課程整合修正的賓果遊戲,來提升學習涉入、動機以及學習績效。賓果遊戲能促使同學協同合作來複習學習的內容,本研究所提之遊戲化策略可協助教師採用現有賓果遊戲規則,以及整合同學必須學習的16 個概念,對應到16 個號碼的賓果卡中。本研究採用兩組學生進行實驗,A 組為42 位研究生,B 組為57 位大學生。實驗結果顯示,所使用之賓果遊戲,能改善研究生學習動機,並進一步提升學習績效,大學生的學習投入與學習績效亦會透過賓果遊戲改善。本研究亦進行單組實驗前後測與檢定,結果顯示學習的成效與結果有所提升,平均提升的百分比為A 組21% 以及B組9%,本研究期望透過成果呈現賓果遊戲之有效性,並貢獻於遊戲化策略與遊戲化學習領域。 |
摘要(英文): | Gamification is an increasingly popular strategy in education. This study presents a gamified course with a bingo-like game that enhances learning engagement, motivation, and outcomes. Specifically, the bingo-like game features cards with must-learn concepts presented in 16 elements, and the game was designed to help students review the material collaboratively. In experiments (42 and 57 undergraduates in intervention and control groups, respectively), the game improved undergraduates’ engagement and learning performance. Specifically, the intervention and control groups exhibited improvements of 21% and 9% on posttest scores, respectively, relative to pretest scores. This study contributes to efforts at introducing gamification to education. |
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