STEAM融入戶外冒險之跨領域創意教學研究

A Study on Interdisciplinary Creative Teaching for Outdoor Adventure Learning Blended into STEAM

溫卓謀;陳嘉彌
Chou-Mou Wen ;Jia-Mi Chen

Doi:10.6925/SCJ.202406_20(2).0002


所屬期刊: 第20卷第2期 主編:國立彰化師範大學教育研究所教授
龔心怡
系統編號: vol077_02
主題: 課程與教學
出版年份: 2024
作者: 溫卓謀;陳嘉彌
作者(英文): Chou-Mou Wen ;Jia-Mi Chen
論文名稱: STEAM融入戶外冒險之跨領域創意教學研究
論文名稱(英文): A Study on Interdisciplinary Creative Teaching for Outdoor Adventure Learning Blended into STEAM
共同作者:
最高學歷:
校院名稱:
系所名稱:
語文別: 中文
論文頁數: 30
中文關鍵字: 心態;情緒;戶外教育;創新教學;體驗與冒險教育
英文關鍵字: mindsets;emotion;outdoor education;innovative teaching;experience and adventure education
服務單位: 國立臺東大學體育學系教授;國立臺東大學體育學系兼任教授
稿件字數: 20269
作者專長:
投稿日期: 2024/2/27
論文下載: pdf檔案icon
摘要(中文): 戶外冒險教育融合跨領域知識的教學方式,能增加學習參與、知能擴展及專
業能力,已是受到學生喜愛的學習趨勢之一。本文旨在探究一門「潛水、海洋文化
與遊憩探索」跨領域課程中採用STEAM 融入戶外冒險活動的教學經驗及成果。「潛
水、海洋文化與遊憩探索」是一門 6 學分 18 天的密集課程,旨在透過海洋、文化、
遊憩三要素,協助學生掌握潛水技能,並加深對海洋環境及生態影響的理解。本研
究運用混合式研究法收集 14 位大學生的質性與量化資料,探討學生對 STEAM 學
習、參與本課程後的心態與情緒商數,及對教學方式的反應等議題。研究結果指出:
戶外冒險學習課程將成為高等教育發展的重要趨勢之一,證實戶外冒險活動融入
STEAM 跨領域知識是有效的教學策略。然而,因研究受試樣本數小,量化分析結
果不具推論性,改善之道可考慮增加樣本數、活動類型、時程或次數等因素。此外,
教育工作者尤應重視跨領域課程與素養的自我專業成長。本研究對高等教育中運用
戶外冒險教育、STEAM 教學、或合併二者來增進學生的學習成效,提供重要的操
作經驗及應用的參考資訊。
摘要(英文): Outdoor adventure education, blending interdisciplinary knowledge, boosts student engagement, cognition, and professional skills, gaining popularity. This paper examined STEAM integrated in the "Diving, Ocean Culture, and Leisure Exploration" (DOL) course. DOL, a rigorous 6-credit, 18-day program, aimed to enhance diving skills and deepen ecological understanding through oceanic, cultural, and recreational elements. Using the mixed research method, data from 14 students were analyzed, revealing the significance of outdoor adventure learning in higher education and the effectiveness of STEAM integration. However, limited sample sizes constrained the generalizability of quantitative findings, highlighting the importance of larger samples, diverse activities, and increasing schedules. Educator focus on interdisciplinary skills is recommended. This study provides practical insights for optimizing student learning outcomes through outdoor adventure education, STEAM, or their fusion in academia.
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